SCI-FI MOTORCYCLE

The goal was to create a futuristic motorcycle while maintaining a mechanical design.
The model was modelled,unwrapped and rendered in Blender,textured in Substance 3D Painter.
drawing design of sci-fi motorcycle.

The Design

Every model starts with a concept in my mind of what I want to create.
Gathering image references is an essential part of the process and is often crucial in determining the look of the model.

After gathering references, the modeling phase begins, usually starting with a rough blockout of the model's shape. As I progress, I refine the model and add more details.

In this case I tried to combine elements of both futuristic and current world aesthetic.
Every model begins with a concept, guided by gathered image references that shape its design. The process starts with a rough blockout, gradually refined with added details. In this case, I blended futuristic and contemporary aesthetics to create a unique design.
UV's of different maps of the model.UV's Render of sci-fi motorcycle.

UV's and Textures

The final stages usually involve cleaning up the mesh (depending on the model's final use, whether for films or games).
 
Then, I proceed to unwrap the model and pack it to ensure consistent texel density throughout the entire model.
 
After that, I texture it using Substance 3D Painter.

The textures includes:      
Diffuse, Normal, Roughness and other maps that can be used in any software.
In the final stages, I clean up the mesh based on its intended use, then unwrap and pack it to maintain consistent texel density. I then texture the model in Substance 3D Painter.