UV's and Textures
The final stages usually involve cleaning up the mesh (depending on the model's final use, whether for films or games).
Then, I proceed to unwrap the model and pack it to ensure consistent texel density throughout the entire model.
After that, I texture it using Substance 3D Painter.
The textures includes:
Diffuse, Normal, Roughness and other maps that can be used in any software.
In the final stages, I clean up the mesh based on its intended use, then unwrap and pack it to maintain consistent texel density. I then texture the model in Substance 3D Painter.